2 comments on “[Game Travels] “Treasure Hunter G” – Part 4

  1. “There are lots of slime-like enemies that are encountered here, and while they have low HP, they have a pretty decent attack that they can do and, worst of all, they can divide themselves when they want to.”

    — Slimes have never been too creative, have they?

    “The big area in the cave is a large lava-filled room”

    — The token lava level! Every old school game must have one! haha

    “After clearing out the lava area, we make our way to a chamber that contains a save point (Yay!)”

    — I used to think that games were more advanced if you can save anywhere but now I kind of miss the added difficulty and risk of less saving spots, haha

    “She then tells him that she wants him to always like her, but when he asks what she means by this, she says that it isn’t important.”

    —- DRAMA QUEEN!!!

    12

    • Yep, that’s very true. One of the challenges of older games was only being to able to save every so often during your quest. So, you might have to save in the overworld before entering a cave/dungeon/whatever, and you’d have to learn to conserve your spells and items and hold out to reach the Save Point, and this also strategically meant maybe having the save file in the overworld (as a failsafe in case things went bad in the dungeon) and another in the dungeon in question.

      This is especially true when some games have a “point of no return” where even if there is a savepoint in the final dungeon, you may not be able to return to the overworld to stock up again.

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