So, with this latest talk about “Tera Online” going free-to-play, it seems like the age-old question about whether games should have subscriptions or not is on a lot of peoples’ minds. And, perhaps this makes sense: After all, several big ticket MMORPGs lately were originally released as pay-to-play games, yet a year or less after their respective launches they were already making the transition to a free-to-play model. In some cases, the transition was made in a smart manner, like with “The Secret World” adopting the payment style used in “Guild Wars 2,” yet for others the transition pissed more people off than simply keeping the game as a pay-to-play title. Many people were highly upset when “Star Wars: The Old Republic” went free-to-play because the model that was adopted was horrible, greedy, and made no sense.
Yet, some games so far seem to be doing just fine. ”EVE Online” still has a sturdy following, “World of Warcraft” is doing well despite a bit of a diminished following (which is negligible when you consider how many people play the game), and “RIFT” is doing relatively well as it approaches its two-year anniversary.
Recently, Luke Karmali of IGN did a piece regarding the status of pay-to-play games, and I definitely think it is worth a quick read.
As always, your comments are welcome! ^.^